The music is unobtrusive and always appropriate, it truly evokes the wandering-the-dusty-wastelands feel the Fallout universe has always intended to have. The graphics have changed little from the original Fallout, but it's hard to mind, because nothing was really wrong with them in the first place. It's a cross-section of American pop culture, to be sure. I've learned more movie lines from Fallout II than from movies themselves. Everywhere you go, somebody's got a snide comment that is a reference to something, somewhere. Movie quotes and inside jokes abound, from "The Wizard of Oz" to "Austin Powers," from Macbeth to Mike Tyson. Though it retains the ragtag, gritty backdrop of Fallout, the sequel takes itself *far* less seriously and keeps an attitude of upbeat, perky cynicism combined with silliness throughout. Fallout redefined RPGs with its post-apocalyptic gunslinging gameplay, now Fallout II takes the redefinition and makes a whole lot of fun of it. My dry description aside, I haven't played any RPG that had the same strange appeal and lasting quality. You, who automatically earned the status of Chosen One due to your lineage, get to take a spear and the treasured Vault 13 jumpsuit, and go find it. For your withering tribal village, you seek a Garden of Eden Creation Kit, a miraculous and fabled gizmo issued to the Vaults (surprise, surprise), intended to miraculously terraform the Earth and recreate civilization. Taking place many years after the original Fallout, Fallout II places you in the gecko gut-stained boots of your own descendant.
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